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Beating the unbeatable

Journal Entry: Sun Aug 2, 2009, 2:05 PM


Puppy Kicker 3: Third Strike
8-2-09

I pride myself on my sheer manliness just as much as the next Dave Barry fan, but not too long ago I discovered something that had me Googling if testosterone supplements are over the counter.

It was during a very manly round of videogaming when I decided that, amongst my roster of very manly fighting characters, it would be funny to download and add this little white bunny character I found online. Wanting to see how it worked, I set up an auto match for it against two other copies.

The match started and the two copy bunnies approached the first little bunny and began pushing it and flopping their ears on it, while it tried to escape. It instantly became the most heartwrenching thing I had ever seen on my computer. I mean the thing even squeaked when it fell down.

I quickly forfeit the round and thought about this. Maybe the effect was cancelled out if two cute things fought each other*. I proceeded to load up the Hulk.

Two button presses later and another forfeit.

After walking off the psychological trauma I just went through - and fuming at losing yet another round to a little fuzzy bunny** - I decided to explore just how severe my "takes everything too literally" disease was, and hopefully find a cutoff point***. After downloading whatever cute characters I could find, it was about the time I realized I couldn't bring myself to punch WakuWaku7's Maruru in the face that I decided I had a major strategic weakness against fluffy big-eyed animals as well as most anime children in fighting games that would cripple me for life****.

But then I found an exception: Pocket Fighter. How could I possibly beat baby Felicia into a KO, you ask? It's not hard when you're doing it with a spilled bowl of ramen noodles and projectile teddy bears. That was it - fight the cute with the absurd!****** My cure, while not 100% manly, had been found.

Beware fuzzy bunny. Next time I'll be ready ..Cucumber Chop!!

*Denial
**Anger
***Bargaining
****Depression
*****Acceptance



Links


Commissions

Status: Temporarily closed


      Pixel (non-animated)
      60x60 (avatar) -- $5
      150x150 -- $20
      devArt pixel ID -- $30

Coming Soon:

      BoR/Mugen character set -- $10 per frame
    Mugen stage -- $50-100 depending on size



  • Mood: Artistic

The trouble with pixel tutorials

Journal Entry: Tue Jul 7, 2009, 2:19 PM


Upgrading the Teaching Tech
7-7-09

I'm not exactly the goodest communicator out there.

For years, I've been trying to teach the more difficult aspects of pixel art with various tutorials, forum posts, etc, only to look back on them later and slap myself in shame for what I thought were decent jobs.

My tuts have usually been done in the typical devArt style of cramming everything into a single .PNG for the sake of convenience. I see now how they've always had the same problems to deal with.

First is a lack of space. More often then not, my tuts wind up as solid blocks of text crammed next to pictures so that I can get all the information in. Second has been the size of the examples I use. To show the pixels up close, I need to magnify parts, then zoom them out again. This leads to a third problem - too much time spent deciding what gets included, or rewriting parts that are too long, to keep the space down.

I'm thinking about just starting up a QnA, with peoples' individual questions about pixeling and spriting. I could call it 'Stump the Kiwi.'

What I really want to do is a video tutorial of the making of a sprite from start to finish. This would have its own set of problems though: How do I keep the filesize down? How do I keep the video from extending hours and hours while I sprite while still pointing out little decisions and intricacies - speedups and fadeouts? And how do I keep everything sharp enough to make the pixels clear at 100% size?

My search for the right desktop recorder begins..



Links


Commissions

Status: Backed up - temporarily closed


      Pixel (non-animated)
      60x60 (avatar) -- $5
      150x150 -- $25
      devArt pixel ID -- $35

Coming Soon:

      BoR/Mugen character set -- $10 per frame
    Mugen stage -- $50-100 depending on size



  • Mood: Artistic
..and pixel art in general, that really grabs you? Is it that crisp look that you can't get with a shrunken-down, million-color image? Maybe it's the fun of imitating a game you like, pretending your character is part of it (especially you Mugen players). Is it the nostalgia factor, like how the good old games of the 80s and 90s were done in pixels? Perhaps you just like it as an overall style.

Maybe you like building it as much as you like looking at it - do you enjoy how editable and easily changeable a sprite is, even when it seems like it's finished? Are you fascinated by how you can do so much with so little (the Lego effect) - and how certain techniques like antialiasing and selective dithering can make something so simple look so professional? Do you like pretending to be confined to classic 16-bit specs (or 8bit, etc), like using only a 15-color palette with 1 background color? Maybe it's how the small size forces you to be simple and use only the most basic elements to communicate (sometimes big anime eyes, simple hair rendering, simple cloth folds, etc). Or maybe it's how easy it is to animate for the web.

It just goes on and on, and doubtless every pixel fan has some unique reason that they like it. There's this 'collectibility' aspect to it all - like little digital baseball cards - that seems to get people addicted. Then people find out they can do it themselves. Then they get good at it and they're caught forever. What's your story?
  • Mood: Artistic
  • Listening to: The Megas
  • Reading: google adsense account
  • Playing: You Have To Burn The Rope
  • Drinking: phoenix down
Gone are the days when firefox extensions let you zoom in 'nearest neighbor' to get a better look at those sprite rips. Now we have this blurry zoom that forces us pixel artists to find other means to magnify properly.

..and here's how you Windows users do it: Start Menu > Programs > Accessories > Accessibility  has a program called Magnifier. Put a shortcut of that onto your desktop or quicklaunch. When you first open it, it'll be a bar across the top of the screen. Drag it down off to the side somewhere unobtrusive. Go into the options and have it always on top, magnify about 4x, and if there's an option for it, turn off smoothing.

Voila. A little more work than before, buy now you have a mouse-following pixel magnifier.